Wednesday 9 January 2013

Indie Developers Top 5 for 2013

We've recently asked some friendly indie game developers what five games they where anticipating  most in 2013. Over the course of the coming week we will publish one developers response each day.
Some of their choices may surprise you, others are more predictable - but one thing's for sure, they all have a healthy love of playing games.


Day 1

phil carlisle

Phil Carlisle @zoombapup  mindflock.com

A British indie game developer who is currently hard at work on the very intriguing first chapter of  Eversky entitled - Hope.

What is Hope?

In Hope your goal is to build a home for yourself and for the other inhabitants of a flying platform called a “rig” (which is also called Hope). To achieve this, you must trade, construct, maintain and upgrade new structures, as well as socialise with the inhabitants of the rig. Following the themes of salvage, trade and construction, Hope places the player in the role of a new inhabitant of the rig. Players must choose for themselves how they plan on extending and improving the rig and the lives of its inhabitants.





Phil's Picks
"I tend to just buy games whenever I see someone talking about them and it sounds like they have something interesting to say. So in no particular order:

1) Battlefield 4 - I know, completely goes against what I said about just picking up games as they come along, but I've spent a long time playing the battlefield series and I thought that the community of friends I was playing BF3 with might pick up this one too.

2) Fortnite - This one interests me for the building mechanic. Having the same issues to address myself, I'll be interested to see how they allow the building to work. I'm not a big fan of zombie games particularly, but the idea of building and defending seems like a nice idea. Plus I like the aesthetic, at least its not "AAA realistic" from Epic this time.

3) Under the Ocean - Paul "@farmergnome" Greasley really got me with this one. It needs a tutorial right now, but the atmosphere is bloody amazing and the potential is really great for this one. Again it's solving a lot of the problems of inventory and things that I'm trying to solve, so I use it as "research" for my game too :)

4) The next mount and blade game (god knows what they're calling it now). Mount and Blade was one of my favorite games for the last few years, because it offered something you simply couldn't get in mainstream games. That experience of laying siege to a castle online against 100 or more other players is something pretty special.

5) Maia - I actually don't particularly like the dungeon keeper games, I could never really get into the orc-ish aesthetic for them and at the time I really hated Molyneux (still do a bit). I think Simon and Co will do a great job with this one though. Hopefully they'll have some British humour in there too, because that's gone out of so many brit games now.

6) Prison Architect. Because I know that I'll spend ages just micromanaging prison guards and hosing down troublemakers. I guess this pushes my buttons for building/simulation/micro just well enough that I know I'll pick it up once its released.

Anyway, that's my pick right now."



Visit us tomorrow for more Indie Developers top five picks for 2013.



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